[文件]Jedi Knight : Jedi Academy 密技大全

看板StarWars (星際大戰)作者 (月光邊境)時間20年前 (2005/06/21 23:45), 編輯推噓2(201)
留言3則, 3人參與, 最新討論串1/1
有所有NPC 名單 包括最強Tavion .... 但不是每項密技都能成功就是了~~ Effect Code All weapons and items give all Dead mode on undying Extra ammunition give ammo Extra armor give armor Extra health give health Maximum inventory give inventory God mode god No clipping noclip Quit game quit Show shaders shaderlist Suicide kill Set all Forces to indicated value setforceall <1-4> All Force powers maxed, all lightsaber moves setforceall 1138 Kill all NPCs npc kill all Invisiblity notarget Load map with cheats enabled devmap <map name> Spawn indicated NPC npc spawn <model name> Spawn indicated NPC vehicle npc spawn vehicle <name> Freeze all NPCs d_npc freeze 1 Unfreeze all NPCs d_npcfreeze 0 Set saber color sabercolor <1-2> <color 1> <color 2> Blue saber saberstyle 1 Yellow saber saberstyle 2 Red saber saberstyle 3 Set all lightsaber abilities setsaberall <1-10> Set lightsaber throw level setsaberthrow <1-3> Set lightsaber offense level setsaberoffense <1-3> Set lightsaber defense level setsaberdefense <1-3> Set Force Jump level setforcejump <1-3> Set Force Heal level setforceheal <1-3> Set Force Push level setforcepush <1-3> Set Force Pull level setforcepull <1-3> Set Force Speed level setforcespeed <1-3> Set Force Grip level setforcegrip <1-3> Set Force Lightning level setforcelightning <1-3> Use Force Heal force_heal Bullet time thereisnospoon Change speed; 1 is default, .5 is half speed timescale <number> Record demo with indicated name record <filename> Stop demo recording stoprecord Hear indicated music music <music file> Freeze game for indicated time freeze <number of seconds> Spawn indicated item give <item name> Play as indicated model playermodel <model name> Play as indicated model in multiplayer mode model <model name> Change player's team association playerteam <team name> Change player's in-game voice snd <sound name> Perform taunt emote2 taunt Perform meditate emote3 meditate Perform gloat emote3 gloat Perform flourish emote3 flourish Turn off sabers and bow like a ninja bow Control indicated NPC control <NPC name> Some Force powers and guns have greater effect g_knockback <0-900000> Display indicated message in console, or on main screen if bound echo <text> Toggle any variable/command that uses a 1 or 0 (1=on, 0=off) toggle <variable> Single lightsaber with desired hilt saber single_<1-9> Dual lightsabers with desired hilt saber single_<1-9> single_<1-9> Double lightsaber with desired hilt saber dual_<1-5> Sith sword saber sith_sword Martial arts moves4 iknowkungfu Turn off HUD and save screenshot levelshot Save screenshot screenshot Centers the view on the screen centerview Change difficulty level after quicksave/quickload or starting a new mission (if done out of the level) g_spskill <number> Teleport to indicated coordinates; use 0 0 0 to go to center of level setviewpos <x y z> yaw Bind a command to a key bind <key> <command> Show list of bound commands bindlist Bind a command to a alternate key allowing one command to be used with two keys altbind <key> <command> Show list of bound commands with alternate keys altbindlist Screenshot with no onscreen text levelshot Set red level of character color char_color_red <1-256> Set blue level of character color char_color_blue <1-256> Set green level of character color char_color_green <1-256> Change weather r_we <weather condition> Rainy weather r_we rain Display memory usage and information meminfo Display video and graphics information from DX systeminfo Kick indicated client from the game kick <client> Lists all skins of playermodels and models in general in use in the current map skinlist Play indicated song playsong <song name> Remote connection; used to issue admin commands from a remote machine other than that of the server rcon Reset game reset Sends a packet to the master server to keep its listing current heartbeat Starts the new map in according to the map cycle as defined in the server.cfg vstr List technical commands cvarlist Disables the cut scene cam_disable Enables the most recent cut scene cam_enable Unknown where Unknown spawn Unknown gfxinfo Unknown widgetcom Unknown inventory Unknown tiki Unknown flushlips Unknown demo Unknown alisdump Unknown mand 2. If using dual sabers, he/she will make an "X" with the sabers. If using a saber staff, he/she will make a half circle on the ground and a "come here" gesture. If only one saber (one blade) is on, they will do the standard spinning taunt. 3. You must have your lightsaber out to see the effects. 4. You can punch, kick, and do Kyle's melee attacks. It is in your weapon inventory, behind your lightsaber. Information in this section was contributed by M.M.D.o.X. and aleXp, Zeq, william myerson, KAKAKLASS, Defender, John M., Erin M McRaith, DrussRob, SagaLhan, Master Rufo, Timothy Wells, XTra KrazzY, Gameboy 1138, TK-425, Andy867, RavuAlHemio, and RavuAlHemio. Please submit any information regarding the unknown codes. Changing saber colors: When using the sabercolor <1-2> <color 1> <color 2> code, the following values can be used for <color 1> and <color 2>. green red blue yellow purple orange sabercolor 1 will make the right-hand saber (for dual sabers) <color 1>. sabercolor 2 will make the left hand saber (for dual sabers) <color 1>. sabercolor 1 <color 1> <color 2> will make the top part of the saber staff <color 1> and the bottom part <color 2>. For example, to have a saber staff (two handed saber) green, use the sabercolor 1 green green code. Information in this section was contributed by Defender. You can also change saber colors for the NPCs. For example, use the following to change Kyle's saber color. First, enable the notarget code. Then, enter the playerteam free or playerteam enemy code. Next set Mind Trick to level 4 then Mind Trick Kyle. Then, type sabercolor 1 green and Kyle will have a green lightsaber. When you are done, enter playerteam player and notarget and you continue the game. Information in this section was contributed by TK-425. Difficulty settings: Use one of the following entries with the g_spskill <number> code. Information in this section was contributed by Defender. 0: Padawan 1: Jedi 2: Jedi Knight 3: Jedi Master Values higher than 3 will progressively increase the difficulty setting. Model names: Use one of the following entries with the npc spawn, playermodel or model codes. Note: Some models may not work as they are not finished and/or used in this version of the game or on certain maps. Also be aware that there are also variations of some character models using modifiers such as cultist_saber "_strong", "_throw", etc. Information in this section was contributed by DrussRob, {{The Last Resort}}, and TK-425. alora alora_dual assassin_droid bartender bespin_cop bespincop bespincop2 boba_fett bobafett chewie chewie_cin chiss cultist cultist/brown cultist_destroyer (this character will suck in all surrounding force energy and self-destruct) cultist_drain cultist_grip cultist_lightning cultist_saber cultist_saber_all_throw2 cultist_saber_all2 cultist_saber_med_throw2 cultist_saber_med2 cultist_saber_stong2 cultist_saber_strong_throw2 cultist_saber_throw2 cultist_saber2 cultistcommando desann DKothos elder elder2 galak galak_mech glider gonk gran gran2 granboxer granshooter hazardtrooper hazardtrooperconcussion hazardtrooperofficer howler human_merc human_merc/key_carrier human_merc/racto human_merc_bow human_merc_cnc human_merc_flc human_merc_key human_merc_rep impcommander imperial imperial/commander imperial/officer imperial_worker imperialsaboteur impofficer impworker interrogator jan jan jawa jawa jawa_armed (will cause an error; no jawa gun) jedi jedi/j2 jedi/master jedi_hf1 jedi_hf2 jedi_hm1 jedi_hm2 jedi_kdm1 jedi_kdm2 jedi_random jedi_random (will spawn one of the following jedi_ models) jedi_rm1 jedi_rm2 jedi_tf1 jedi_tf2 jedi_zf1 jedi_zf2 jedi2 jedif jedimaster jeditrainer kyle kyle_boss lando lannik_racto luke mark1 mark2 merc merchant minemonster monmothma morgan morgankatarn mouse mutant_rancor noghri nulldriver player prisoner prisoner prisoner/elder prisoner/elder2 prisoner/merchant prisoner2 probe protocol (C3PO) protocol_imp r2d2 r2d2_imp r5d2_imp r5d2_npc ragnos rancor rax RaxJoris rebel rebel2 rebelpilot [Screenshot] reborn reborn/boss reborn_dual reborn_dual2 reborn_new reborn_new2 reborn_staff reborn_staff2 reborn_twin/boss rebornacrobat rebornboss rebornchiss rebornfencer rebornforceuser RebornMaster RebornMasterDual RebornMasterStaff rebornrodian reborntrandoshan rebornweequay reelo remote remote_sp rockettrooper RocketTrooper_ver1 rockettrooper2 RocketTrooper2Officer rocks rodian rodian/sp Rodian2 rosh rosh_dark rosh_penin rosh_penin_noforce roshpenin saber_droid saber_droid_training saboteur saboteurcommando saboteurpistol saboteursniper sand_creature sand_creature_fast seeker sentry shadowtrooper ShadowTrooper2 snowtrooper stcommander stofficer stofficeralt stormpilot stormtrooper stormtrooper stormtrooper/officer StormTrooper2 swamptrooper SwampTrooper2 tavion tavion_new tavion_new/possessed Tavion_scepter Tavion_sith_sword test trandoshan (different colors possible) trandoshan/sp tusken tuskenraider tuskensniper ugnaught Ugnaught2 VKothos wampa weequay weequay/sp Weequay2 Weequay3 Weequay4 (different colors possible) You can use any npc spawn name with the playermodel code to turn into any specific NPC. However, using any non-humanoid models such as robots may crash the game sometimes. Information in this section was contributed by Obiwan_Jijua. Vehicle names: Use one of the following entries with the npc spawn vehicle code. Information in this section was contributed by DrussRob, {{The Last Resort}}, and TK-425. swoop atst_vehicle lambdashuttle rancor_vehicle swoop swoop_cin swoop_mp swoop_mp2 swoop_red tauntaun template tie-fighter tie-bomber tie-bomber2 wampa_vehicle wildtauntaun x-wing yt-1300 (requires mod that makes the Millennium Falcon (Correllian freighter) usable) z-95 Item names: Use one of the following entries with the give or spawn codes. Information in this section was contributed by TK-425. ammo_blaster ammo_emplaced ammo_force ammo_metallic_bolts ammo_powercell ammo_rockets ammo_thermal ammo_tripmine atst_main atst_side blaster blaster_pistol bowcaster bryar_pistol concussion_rifle demp2 det_pack disruptor emplaced_gun flechette jawa melee misc_atst_drivable misc_ion_cannon noghri_stick null rapid_concussion repeater rocket_launcher saber scepter stun_baton thermal tie_fighter trip_mine turret tusken_rifle tusken_staff The following items bind a certain key for "invuse" and "invnext" to use. Information in this section was contributed by TK-425. item_bacta item_battery item_binoculars item_datapad item_enviro item_goodie_key item_la_goggles item_medpack_instant item_security_key item_seeker item_sentry_gun item_shield_lrg_instant item_shield_sm_instant Lightsaber variations: Use the following combinations of these core saber commands with the saber command for different effects. Information in this section was contributed by DrussRob and {{The Last Resort}}. dual_<1-5> empty single_<1-9> sith_sword tavion kyle_boss (best working lightsaber) desann reborn yoda none luke kyle rebornmaster training droid jedi (color is random) Map names: Use one of the following entries with the map code. Information in this section was contributed by Gmoff. academy1.bsp academy2.bsp academy3.bsp academy4.bsp academy5.bsp academy6.bsp hoth2.bsp hoth3.bsp kor1.bsp kor2.bsp mp/ctf1.bsp mp/ctf2.bsp mp/ctf3.bsp mp/ctf4.bsp mp/ctf5.bsp mp/duel1.bsp mp/duel2.bsp mp/duel3.bsp mp/duel4.bsp mp/duel5.bsp mp/duel6.bsp mp/duel7.bsp mp/duel8.bsp mp/duel9.bsp mp/duel10.bsp mp/ffa1.bsp mp/ffa2.bsp mp/ffa3.bsp mp/ffa4.bsp mp/ffa5.bsp mp/siege_desert.bsp mp/siege_hoth.bsp mp/siege_korriban.bsp t1_danger.bsp t1_fatal.bsp t1_inter.bsp t1_rail.bsp t1_sour.bsp t1_surprise.bsp t2_dpred.bsp t2_rancor.bsp t2_rogue.bsp t2_trip.bsp t2_wedge.bsp t3_bounty.bsp t3_byss.bsp t3_hevil.bsp t3_rift.bsp t3_stamp.bsp taspir1.bsp taspir2.bsp vjun1.bsp vjun2.bsp vjun3.bsp yavin1.bsp yavin1b.bsp yavin2.bsp Weather effects: Use one of the following entries with the r_we code to change the weather. Information in this section was contributed by TK-425. clear freeze zone <mins> <maxs> wind constantwind <velocity> gustingwind windzone <mins> <maxs> <velocity> lightrain rain acidrain heavyrain snow spacedust sand fog heavyrainfog light_fog outsideshake outsidepain Music names: Use one of the following entries with the music code to change the in-game music. Information in this section was contributed by TK-425. hoth2 kor_dark kor_lite t1_fatal t1_rail t1_sour t1_surprise t2_dpred t2_rancor t2_rogue t2_wedge t3_byss vjun2 vjun3 yavin1 yavin2 yavin2_old Sound names: Use one of the following entries with the snd code to change your player's voice. For example snd st1 will give your player a Stormtrooper voice. Note: This does not effect the cinematic voices. Information in this section was contributed by TK-425. alora atst boba chewbacca cultist1 cultist3 female_jedi1 female_jedi2 galak gonk gran1 gran2 howler humanmerc1 humanmerc2 interrogator io1 io2 io3 jaden_fmle jaden_male jan jedi1 jedi2 kothos kyle kyle_boss lannik luke mine mouse noghri1 prisoner1 prisoner2 probe protocol r2d2 r5d2 ragnos rancor rebel_pilot1 reborn1 reborn2 reborn3 remote rodian1 rodian2 rosh rosh_boss sab1 sab2 saber_droid sand_creature sentry shadowtrooper1 st1 st2 stofficer1 tauntaun tavion trandoshan1 tusken wampa weequay worker1 Player team associations: Use one of the following entries after the playerteam code to associate your player with the corresponding group. (for example, playerteam free will make everyone attack you). Information in this section was contributed by TK-425. free enemy player neutral Hint: Key binding: Open up the console by pressing [Shift] + ~ and type bind <key> <code or effect>. For example, type bind Home setforceall 4 or bind T taunt. Note: Do not bind over existing keys that you are using for regular game play movement or fighting. If you do, go back into your game options and reset them. Information in this section was contributed by DrussRob and {{The Last Resort}}. The following keys can be bound on U.S. English keyboards. Information in this section was contributed by TK-425. Shift Ctrl Alt Capslock Scrolllock Pause Backspace Tab Enter F1 F2 F3 F4 Space ' , - . / 0 1 2 3 4 5 6 7 8 9 Semicolon = > A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] DEL F5 F6 F7 F8 Mwheeldown Mouse1 Mouse2 Ins Home Pgup F9 F10 F11 F12 End Pgdn Uparrow Downarrow Leftarrow Rightarrow Listing loaded files: It is possible to view the complete list of files the game is using. Press [Shift] + ~ during game play to display the console window. Type dir to list all of the loaded files. If you want to list files of one specific directory, (for example, "music"), type dir music. If you want to list the files ending with a specific extension (for example, all files ending with .BSP in the "maps" directory), use dir maps bsp. Information in this section was contributed by RavuAlHemio. Search for commands containing a particular string of characters: You can use wildcards for the cmdlist (command list) and cvarlist (console variable list) codes to find a command that contains a given string of characters, not only when it begins with the given string. Just enclose your query in asterisks (*). For example, type cvarlist *saber* to find all of the console variables that have to do with the lightsaber. Type cmdlist *restart* to give you commands for restarting any of the modules of the game engine (such as vid_restart or snd_restart). Information in this section was contributed by RavuAlHemio. Hint: Name NPCs: When using the npc spawn code to make an NPC appear, an extra word (or words) can be added to give the character a unique name. For example, to spawn a Stormtrooper named "Stormy", type npc spawn stormtrooper stormy in the console window. Stormy will act like a normal Stormtrooper, but is identified uniquely. Thus, using the command npc kill stormy will kill Stormy, and him alone. Another code that could be used in conjunction is control, as in control stormy, which functions like the high-level mind control. If there is more than one NPC with the same name, the control command will take control of the first one that was created, whereas the npc kill command will kill all NPCs with the same name. Information in this section was contributed by Ciccio. Hint: Binding multiple NPCs to one key: You can bind multiple NPCs to one key to spawn two of whatever you set the command to. For example, bind i "+;npc spawn jedi_hf2;npc spawn_kdm2;" will spawn two human females and two Kel Dorian males. Also, if you remove the + character from the code, you will get one human female and one Keldorian male. Also, if you add more NPC spawn commands after the ; character between the quotes, you can spawn as many NPCs as desired with one key. For example, bind i ";npc spawn jedi_hm1;npc spawn jedi_hf1;npc spawn jedi_kdm2;" will spawn one human male, one human female, and one Keldorian male. You can add as many NPC names as desired. Information in this section was contributed by TK-425. Hint: Binding multiple items: You can spawn or give multiple items, ammo, and weapons if bound to a certain key. For example, bind h ";spawn weapon_blaster;spawn item_seeker;spawn ammo_force;npc spawn vehicle swoop;" will spawn a Blaster Rifle, Seeker Droid, Force Crystal, and a Swoop when you press H. Information in this section was contributed by TK-425. Hint: Unlimited Force in single player mode: Bind your Force Use key with the give force code. For example, bind f "+useforce;give force;". Start the game, and type devmapall to enable cheat mode. Then, select the desired Force and press the bound key. This works best with Force Lightning. Information in this section was contributed StarWarsKartikay via Kenshiro. Hint: Names with colors in multi-player mode: When entering your name, type ^ followed by a number. Experiment with different numbers to find the color that you are looking for. For example, a name could be as ^3Jedi^6Knight. This will make the name have one color on "Jedi" and another on "Knight". Information in this section was contributed by Master Rufo. Hint: Playing single player maps in multi-player: You can play single player maps in multi player and vice versa. For example, load the "t2_trip" level to have a multi player swoop contest Information in this section was contributed by TK-425. Hint: Fighting friendly characters: Enable the playerteam enemy code in the console, then spawn kyle or jedi_random to fight them. Information in this section was contributed by Cross Vail. Hint: Change appearance in cinematics: Enable the playermodel <model> model_<color> model_<color> model_<color> code and your player will appear in the cinematics. For example, enter playermodel stormtrooper model_red model_red model_red to become a red stormtrooper. Color values can be red, blue, or default. [Screenshot] Information in this section was contributed by TK-425. Hint: Customizing your character: Use the following code format to customize your appearance: playermodel jedi_<model code> head_<head code> torso_<torso code> lower_<lower code>. Information in this section was contributed by TK-425. Model codes hm (human male) hf (human female) rm (rodian male) kdm (kel dorian male) zf (zabrak female) tf (twilek female) Model Head Torso Legs jedi_hf head_a1 torso_a1 lower_a1 jedi_hf head_b1 torso_b1 lower_b1 jedi_hf head_c1 torso_c1 lower_c1 jedi_hf torso_d1 lower_d1 jedi_hf torso_e1 lower_e1 jedi_hf torso_f1 jedi_hf torso_g1 jedi_hm head_a1 torso_a1 lower_a1 jedi_hm head_a2 torso_b1 lower_b1 jedi_hm head_b1 torso_c1 lower_c1 jedi_hm head_b2 torso_d1 lower_d1 jedi_hm head_c1 torso_d2 lower_e1 jedi_hm torso_e1 jedi_hm torso_f1 jedi_hm torso_g1 jedi_kdm head_a1 torso_a1 lower_a1 jedi_kdm head_b1 torso_b1 lower_b1 jedi_kdm head_c1 torso_c1 lower_c1 jedi_kdm torso_d1 lower_d1 jedi_kdm torso_e1 lower_e1 jedi_kdm torso_f1 jedi_kdm torso_g1 jedi_rm head_a1 torso_a1 lower_a1 jedi_rm head_b1 torso_b1 lower_b1 jedi_rm head_c1 torso_c1 lower_c1 jedi_rm torso_d1 lower_d1 jedi_rm torso_e1 lower_e1 jedi_rm torso_f1 jedi_rm torso_g1 jedi_tf head_a1 torso_a1 lower_a1 jedi_tf head_a2 torso_b1 lower_b1 jedi_tf head_a3 torso_c1 lower_c1 jedi_tf head_a4 torso_d1 lower_d1 jedi_tf head_b1 torso_e1 lower_e1 jedi_tf head_b2 torso_f1 jedi_tf head_b3 torso_g1 jedi_tf head_b4 jedi_zf head_a1 torso_a1 lower_a1 jedi_zf head_b1 torso_b1 lower_b1 jedi_zf head_c1 torso_c1 lower_c1 jedi_zf torso_d1 lower_d1 jedi_zf torso_e1 lower_e1 jedi_zf torso_f1 jedi_zf torso_g1 Hint Dismemberment: Enter your game data folder and find "jasp" and create a shortcut to the desktop "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData". Then, open "jaconfig" with a text editor from the base folder "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base". Go to the bottom of file then copy and paste the following to the bottom of the page: helpusobi 1 set g_sabermorerealistic 2 set g_dismemberprobabilities 100 set g_dismemberment 3 set broadsword 1 Save the changes and right click on the shortcut you just created. Click "Properties" then click the "Shortcut" tab at the top. Go down to "Target" and highlight it. Press [Delete] then and copy and paste the following to that field: "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe" +set g_sabermorerealistic 2 +helpusobi 1 +load quick +set g_sabermorerealistic 2 Note: If you load a new game it will disable dismemberment until you exit ja and start again. Also, this trick only works if you chose automatic installation for the game. [Screenshot] Information in this section was contributed by TK-425. Hint: Melee moves: Enable the iknowkungfu code in the console to use Kyle's melee moves that he normally uses after turning to the Dark side after killing Tavion. It also gives you super Jedi powers. The moves are as follows: Information in this section was contributed by TK-425. [Fire]: Throw punches [Secondary Fire]: All kick moves [Fire] + [Secondary Fire]: Pick up enemy and punch them in stomach [Fire] + [Secondary Fire] + [Forward]: Throw enemy back and forth over your head [Fire] + [Secondary Fire] + [Back]: Choke and throw enemy Another way to get Kyle's melee moves is to use the g_DebugMelee 1 code, then use use the give weaponnum 14 code. This probably enables Kyle's melee moves in multi-player mode as well. By doing this instead of the iknowkungfu code, you will get the melee moves without uber Jedi Force powers. Information in this section was contributed by TK-425. Hint: Acrobatic move not shown in the datapad: Information in this section was contributed by TK-425. Backflip: While upside down, fire while your saber is on. Note: You must have the single saber. You will spin your saber, land on your hands, then jump up. Hint: Eternal handstand: Do the "Acrobatic move" by backflipping and while you are in middair press [Fire] when your saber is on. Enable the timescale 0.1 code to slow down game play and allow you can press [Fire] at the correct moment. Once you have mastered this move, enable the map yavin2 code to be in the training grounds of the academy. Ignore Kyle and go to your right. There will be a set of stairs. Go to the top of these stairs and have your back to them (so if you backflip, you will land at the bottom of the stairs). Backflip and perform the "Acrobatic move". You should end up in an eternal handstand. If not, keep trying. [Screenshot] Information in this section was contributed by Caleb Terblanche. Hint: Boba Fett's jet pack: Enable the playermodel code and change your model to Boba Fett. You can use his jet pack and melee attack. If you change your model to something else, you still can use the jet pack and melee attack. Information in this section was contributed by Djas00. Hint: Luke Skywalker's Force level: If you use the playermodel code and change your model to Luke Skywalker, you will have 200 Force power. If you change your model to someone else, you will still have 200 Force power unless the model doesn't use The Force (Boba Fett, Stormtrooper, etc.). Information in this section was contributed by Djas00. Hint: Boba Fett's jet pack: If you change your model to Boba Fett using the playermodel code, you will be able to use his jet pack. If you change the character model, the jet pack still can be used, but there is no animation for it. It disables Force Jump and it changes the Force Lightning animation to Boba's flamethrower. Information in this section was contributed by Djas00. Hint: Start single player game with all dual and staff lightsabers: First, customize your character. When you get to the lightsaber menu, display the console window and enter the saber_menu 2 code. That should give you the staff and dual saber options. However instead of saying "Begin Game" it will say "Continue". If you click on it, you will get the "Jedi Knight" speech and be at the main menu, making you start all over. At the saber menu, the game will let you choose the extra sabers. Choose what you want, then display the console window again. Enter the saber_menu 0 code then your selected saber(s) will still be there. It will say "Begin Game". Click on it and you play the game normally without freezing or errors. The saber menu will be the same after Vjun3. Information in this section was contributed by Gameboy 1138. Hint: Force Throw your saber staff: Press the mouse wheel down as if to click it. Now instead of kicking, your secondary fire should be throwing. Note: All you are doing is changing your saber style with your saber staff. Information in this section was contributed by Nathan deAndrade. Hint: Whirlablade attack: Note: You can only do this with NPCs and not yourself. Also, the NPCs must have level 3 Force Jump and must be controlled through the control code (for example, control des for Desann) and not possessed by the Mind Trick. After you control an NPC with the previous requirements, turn on their lightsaber. Next, jump then quickly press [Attack]. They should do what looks like a vertical spin jump. Immediately before landing, do a diagonal slash. Information in this section was contributed by Gameboy 1138. Hint: Better accuracy with any weapon: Activate Force Sight and you will be able to shoot straight with any weapon. Information in this section was contributed by Tommi Smith. Hint: Have three weapons: Enable the playermodel code and change your model to Boba Fett and the ATST (the order does not matter). Then do the playermodel code again for the player. Notice that if you use your lightsaber and your previous weapon, you will get both ATST guns and Boba Fett's melee. However, you cannot use the alt. ATST gun; it looks like it fires but does not hit anything. Information in this section was contributed by Gameboy 1138. In single player mode, first select alora_dual with the playermodel code, then playermodel jedimaster and you will get a red saber and a green dual saber. This also works with some other characters. The third saber does not do anything, but looks funny. Information in this section was contributed by M4num4y. Hint: Have green staff saber and single purple lightsaber: Enable the playermodel jeditrainer code, then enable the playermodel jedimaster code. Switch to someone else (like a Jawa), and you will have a green staff saber and a single purple one. Note: If you switch to Luke he will only have a single green and purple lightsaber. Information in this section was contributed by Justin Cassaday. Hint: Other player models in multi-player mode: Display the console in multi-player mode, then type model and one of the model names listed above. You will now turn into the selected character, and all other players will be able to see it. This is very useful if you want to play as a Jawa or another character that is not available at the profile screen. Note: This does not work on all models, such as the Rancor. Information in this section was contributed by Master Rufo. Hint: Easy defeat of Allora: When you are on Hoth at the room before you get to Allora, you will see a Wampa attacking a Tauntaun. Save the Tauntaun from dying and ride it into the room with Allora. When the battle starts, immediately ram the Tauntaun into Allora (by right clicking). It will be an instant kill. Information in this section was contributed by RPGCreese. Hint: Easy defeat of Dark side users: Note: You must have dual sabers for this trick. When in combat with a Dark side Force user (Reborn, etc.), lock your sabers and push the enemy back. Keep pushing until you are almost out of the lock, but do not break the saber lock. Then, press [Alt] + [Fire]. Your second saber will whirl around the two combatants, then hit the enemy somewhere around the midsection. This may be difficult to perform, but the outcome is worth the effort. Information in this section was contributed by _Laguna Loire. Hint: Defeating Reborns: Activate Force Speed (works best with grade 3 speed) and slash once at their front to lure them down. Then, run around behind them and slash their back as many times as possible. This works best if you push them in a corner and complete the procedure. Information in this section was contributed by Thomas Millsap. Use the following trick to kill Reborns, Reborn Masters, Jedi, and other Force users. Use Force Grip to hold them in the air, then throw your lightsaber at them to kill them. It is harder to do to some, but if you timed correctly you will hit them. This usually works best with Grip level 3 and Saber Throw level 3, but is still possible to do with the other levels. Information in this section was contributed by Ol3iWanKenobi. When fighting the Reborns at the start of Chandrilla (after the bridge is blown up), lure them all to the bridge then jump over to the other side. Two of the Reborns will attempt to jump over as well, but will fall to their doom. Information in this section was contributed by Kai Ito. Hint: Defeating Sand Worms: Notice that there are a lot of thermal detonators on the sand worm level "t1_danger" (merchant rescue mission). You can kill the sand creatures with them. throw them somewhere away from other objects in the map (because the Sand Worms do not go where the rocks and other things are found). With about two of the thermal detonators you can kill the Sand Worms, providing they eat them. However they do not go away permanently, even if you kill all of them. Some can still respawn. Also, if you stand still on the sand in the level, the Sand Worms will not eat you (the NPCs are programmed so that they only sense your player or anything else when it moves). Information in this section was contributed by TK-425. Hint: Defeating Wampas: To kill a Wampa quickly, let it grab you. As you are hanging upside down, swing your lightsaber to cut off its arm and kill it instantly. Information in this section was contributed by Lkarenr70451. Hint: Driving vehicles: To drive a vehicle, enable the desired npc spawn vehicle code (for example, npc spawn vehicle lambdashuttle). When the vehicle appears, press [Use] to get in it. If it is a ship, hold [Jump] button until it starts moving forward. To speed up the ship, move forward and to slow the ship down, move backwards. To steer, use the [Look Up], [Look Down], and [Look Sideways]. Note: Using the mouse is easiest. To land, slow down the ship all the way and fly towards the ground. Make sure the ground is open and is flat enough to land on. The ship should stop automatically. Then, press [Use] to get out. Information in this section was contributed by Bmreeves19. Hint: Easy kills: If you have Force Grip level and you are near a clip when fighting a Boss, use Force Grip to force him off the clip. If this does not work the first time, keep trying. He will eventually stop blocking it. Information in this section was contributed by David fulero. This trick works for Storm Troopers, Snow Troopers, and similar characters. Pull out either a blaster rifle or the pistol. Force Pull (level 3) the trooper. This will make him fall forward. While he is down, quickly shoot him in the back of the head for a one hit kill. It also looks good if you do it while he is trying to stand back up. Information in this section was contributed by Punk Rocker. Glitch: Control other people's minds: Enable the helpusobi 1 or devmapall codes. Then, enable the iknowkungfu code. With Mind Trick (level 1 to 3 ) you should be able to control other people's mind with two "casts" fast repeats. Enemies will not shoot you when you moving with that other person. Elevators will not work and enemies will not appear when you go someplace which the main character will not see. Note: This may not always work. Information in this section was contributed by Hell Angel. Glitch: Ride double-bladed lightsaber like a broomstick: If you have a double-bladed saber, switch it to single-bladed by changing styles. Then enable the noclip code and start to fly. Press [Style] and it will appear that you are flying on it like a broom. Glitch: Missiles always target NPC: This trick only works in single player mode. Use the alternate attack with the rocket launcher and make sure the targeting system completes its circle. Enable the cg_draw2d 0 code. Every missile you launch will go to that NPC until the model disappears, even when the NPC is dead. If the model goes away, the missiles will go crazy and fly in the direction that they choose. Information in this section was contributed by TK42235. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 220.135.24.237

140.113.141.23 06/22, , 1F
迪桑: Once again you have failed, Katarn!
140.113.141.23 06/22, 1F

220.135.24.237 06/22, , 2F
輪不到Dessan來說嘴,40秒內被我KO的廢材啊 XD
220.135.24.237 06/22, 2F

140.112.76.116 06/22, , 3F
不愧是Master Katarn啊~~
140.112.76.116 06/22, 3F
文章代碼(AID): #12k3Ol06 (StarWars)
文章代碼(AID): #12k3Ol06 (StarWars)